Abdel Adrian
05 March 2010 @ 03:35 pm
Big List for Abdel.

It's all been quite an adventure. )

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Abdel Adrian
03 March 2007 @ 09:52 pm
Character: Abdel Adrian
Series: Baldur's Gate
Age: 20
Canon: When BioWare made Baldur's Gate, they set out to create a protagonist who could be shaped by the player's decisions, with a choice of responses to any situation - a protagonist without a character. That's not quite the way it worked out. In writing his responses (and the journal he obsessively maintains throughout the game), BioWare gave him a voice. In deciding the actions he might take, they gave him a personality. And when the Baldur's Gate novels were published, he got a name: Abdel Adrian.

Faerûn is a world where quests lie around every corner and monsters out of darkest legend lurk waiting to pounce on the unwary traveler. When adventure is thrust upon him by the death of his guardian and the discovery of a bounty on his head, Abdel does the only sensible thing - gather an unlikely crew of adorable thieves, insane rangers, and bitchy half-elves, and set out into the wilderness.

Abdel's a gentle boy who has to grow up fast when his life is abruptly turned upside down. He's a bit of a dork, with a sarcastic sense of humour that helps him outwit the stupider monsters in his world. When it comes to people he loves, he is very loyal, and he has a strong sense of purpose that drives him onward. He's also spectacularly good at doing kind of stupid things, including using magical items that he cannot possibly identify. Go Abdel.


Sample Post:

Camp Fuck You Die. It's strange that I'd never heard of such a huge tract of land, when I was starting to think I knew every inch of Faerûn. I guess maybe no one pays much attention because it's so peaceful here. There's plenty of quests, though - I must have run into five or six just since arriving, but they're all so odd. 'Rescue a fair maiden young man maiden with a kiss'? Can't they tell which it is? And look, here's another one: 'Collect the entire range of fantastic new body types in our Getting A Little Too Close To That Rule® set'.

No, it really says that. You can see for yourself if you want.

Then there's this belt I found. You get into the habit of picking stuff up on the road - never know when it might come in handy, after all, and it was...it was shiny. I thought maybe I could sell it. I mean return it to its rightful owner. One of the foul fowls said it makes you tell the truth, so now my hips won't lie. And neither will the rest of me. Not that I would, anyway. Stretching the truth is different. Everyone does it.

So what can I do for you? There's always something, and you're in luck - for such a brave, witty, awesome adventurer, my services are cheap. Well, reasonably cheap. And until the rest of my party gets here - they probably got lost going around the wrong way again - I'm willing to help out. Recovering stolen possessions, defeating hordes of vicious rodents, washing clothes, slaying dragons...okay, maybe not slaying dragons. But I have plenty of experience in everything else. Small things, big things, dirty jobs, really dirty jobs...an infestation of chibis? Well, sure, I can handle those for you. If you'll tell me what chibis are. And maybe lend me some equipment. And we might discuss payment while we're at it.

If I was staying here, I would certainly take you up on that very generous offer, but I'm afraid little images of your gods really aren't any good to me...icons aren't a form of currency back home. No. Not even a hundred of them. Gold would be much better. You've got some gold, right? Or a magic item? I'm not fussy. Is that a magic wand? It's kind of pink, and weirdly shaped, and that...vibration is really strange...but I'll take -

That's not what you do with a magic wand.

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